Fewer still attempt procedural meteorology. Lots of games do procedural geography, a few do some procedural geology. Everyone loves a bit of procedural generation, don't they? Keeps things fresh.Įxcept, like nearly everything it does, DF's world generation is incredible - and not least because of the absurd redundancy of its depth. A bunch of boring old algorithms pottering away behind the scenes, deciding where to put the trees. Just another click in a menu on the way to some silly entertainment. All the notes God made on the back of a phone bill on the morning of day one. Set a planet's age, climate, topography, its mineral richness, how stabby it's likely to be.
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